#ifndef __OBJECT_HANDLERS_HPP__
#define __OBJECT_HANDLERS_HPP__

#include "Lights\LightHandler.hpp"
#include "Lights\CircleHullHandler.hpp"
#include "Lights\ConvexHullHandler.hpp"
#include "Lights\TextureHullHandler.hpp"

#include "Entity\BaseEntityHandler.hpp"
#include "Entity\ShadowCasterEntityHandler.hpp"

#include "AI\TestSteeringAIHandler.hpp"

#endif // __OBJECT_HANDLERS_HPP__